New & Improved Divination - News - RuneScape - RuneScape (2024)

In a fitting spout of spring renewal, a major update is coming to Divination next month which will make the skill more AFK-able and more enjoyable to train than ever before!

This update goes live on Tuesday, May 4th, which just so happens to line up with the second day of Double XP LIVE. Sounds like a match made in heaven!

While you’re waiting, here’s a sneak peek at what you can look forward to.

What is Divination?

Divination is best described as the skill of the skillers. Through Divination, you'll set out on an adventure to harvest the divine energy pouring out of Gielinor and transform it into a variety of useful portents, boons and signs - all of which help you fight harder, skill more effectively, and gather resources more efficiently.

For example, when heading into a tough combat encounter, you might take a Portent of Death - a valuable layer of protection that instantly resurrects you upon death with 15% of your base health, while also removing 15% of your target's base health. If you're the skilling type, you might use a Sign of the Porter to instantly teleport any gathered resources to your Bank - a must for higher level Archaeology spots!

You can find a full list of all the cool things you can do with Divination over at the RS Wiki.

Design Goals

Despite its many benefits, the actual experience of training Divination as it is today leaves something to be desired, resulting in it being one of the least trained skills in RuneScape – but all that changes with this update! We set out on a mission to give Divination a clearer identity and ultimately make training it a more engaging experience. Within that goal we had three core objectives:

      • Reposition Divination as an AFK-friendly skill
      • Add more interesting aspects to the core skill loop
      • Refine some of the skill's rewards

An AFK-Friendly Skill?

We want to bring Divination into the same realm as skills like Mining and Archaeology, with core training that can be AFKd but rewards deeper engagement. While the core of the skill has some fundamentals in place, we felt like the skill needed to really tone down the random parts of the experience and ensure a minimum level of guaranteed gathering per minute to lower the attention span the skill requires.

With this goal in mind, we've made the following changes:

      • Wisps now stay within 5 tiles of a Crater at all times
      • Memory springs now remain for at least 60 seconds
      • Chronicle fragments now spawn next to you and will not move

If you're playing on mobile, these changes also have the added benefit of making the Skill even more fun to play on touch screens!

Improving the Core Skill Loop

Part of making Divination more exciting means creating variety, moment-to-moment – but of course, we don’t want to compromise our focus on AFK-friendly training. Instead, we’ve zeroed in on the communal elements at the heart of Divination, which this update will bring to the forefront of the core gameplay loop through valuable benefits.

Memory Overflow & Chronicles

We’re introducing a new buff known as Memory Overflow which occurs when you and a few other players contribute enough Chronicle Fragments to an energy rift. When the energy rift overflows the buff will be activated and you’ll gain the following effects:

      • +1 base energy from deposited Memories
      • 5% more XP from deposited Memories
      • 10% higher critical chance when siphoning from nearby springs
      • Spawns an Enriched Wisp which boosts your crit rating by 100%
          • This mechanic replaces Enriched Wisps spawning every 20 minutes

Chronicles are a key part of this event, and so this update also gives them a bit of love. As well as the simpler spawning mechanics, nabbing a Chronicle within 6 seconds of it appearing will net you an ‘Enriched Chronicle’ worth 1.5x the XP. Enriched Chronicles contribute even more progress towards overloading energy rifts.

Of course, you can always hand your Chronicles – Enriched or otherwise – over to May if you prefer.

Springs and Memories

As of this update, if multiple players begin siphoning from the same spring, the time that spring lasts will increase by 15 seconds per player up to a maximum of 75 extra seconds. So if you’re looking to do some AFK training, grab a mate and head to your nearest spring!

We've also reworked crits for Memories to allow you to 'over-crit', which means you can potentially have two or more Enriched Memories appear at once for even more of those sweet XP gains.

Refining Rewards

While the primary focus of this update is to improve the overall Divination experience, we've also taken the opportunity to make a few adjustments to existing rewards and other mechanics.

Sign of the Porter VII

Those of you who reach the lofty heights of 99 Divination will gain the ability to craft Sign of the Porter VII, which will provide even more Bank-teleporting goodness for your gathering arsenal. This seventh-grade version holds 50 charges and requires 120 Incandescent Energy to craft.

“But what about Sign of the Porter VI?” we hear you cry. Not to worry – VII’s little brother has been bumped down to level 94 Divination and will now require 80 Luminous Energy to craft.

Transmutation

We're adding more tiers for transmuting both Fish and Ores!

Fish

      • Raw Sharks = Lustrous Energy + Raw Monkfish
      • Raw Sea Turtle = Brilliant Energy + Raw Shark
      • Raw Cavefish = Radiant Energy + Raw Seaturtle
      • Raw Mantaray = Luminous Energy + Raw Cavefish
      • Raw Rocktails = Incandescent Energy + Raw Mantaray

Ores

      • Luminite Ore = Sparkling Energy + Mithril Ore
      • Orichalcite Ore = Vibrant Energy + Runite Ore
      • Drakolith Ore = Vibrant Energy + Runite Ore
      • Necrite Ore = Lustrous Energy + Orichalcite Ore
      • Phasmatite Ore = Lustrous Energy + Drakolith Ore
      • Bane Ore = Radiant Energy + Necrite/Phasmatite Ore
      • Light Animica = Incandescent Energy + Bane Ore
      • Dark Animica = Incandescent Energy + Bane Ore

Changes Based on This Update

With so many fundamental changes to the core of Divination, a number of existing rewards and items are also seeing changes.

      • Divination Skill Cape: Boosts a spring's minimum duration by 30 seconds, one time per spring. This effect does not stack with that of Ethereal Connection.
      • Ethereal Connection: Boosts a spring's minimum duration by 30 seconds, one time per spring. This effect does not stack with that of the Divination Skill Cape.
      • Fading Memory: Retains all current effects bar the duration increase. Fading Memory now instead provides 20% Crit Chance.
      • Elite Divination Outfit: 5% chance of granting a 100% crit chance.
      • Elder Divination Outfit: 7% chance of granting a 100% crit chance.
      • Prism of Dowsing: Grants 5% crit chance when nearby.
      • Chronicle Absorption: Instead of absorbing the Chronicle Fragment, the prayer now automatically picks up the Chronicle and provides an Enriched Chronicle.
      • Spirit Attraction Potion: As above!
      • Abyssal Transit: Chronicles can now always be offered from the Backpack, and Abyssal Transit now doubles the progress towards Memory Overflow when dropping off Chronicle Fragments.

There you have it! We hope you enjoy the new and improved Divination – why not give it a try this Double XP LIVE?


- The RuneScape Team

New & Improved Divination  - News - RuneScape - RuneScape (2024)

FAQs

What is the best method of training Divination? ›

The most efficient way to train Divination is by harvesting the highest-level wisps available to you and converting memories for experience. It is recommended to focus on leveling up as quickly as possible to unlock better wisps and energy types.

Is Divination a fast skill? ›

As only 1,154 experience is required to reach level 10 Divination, players with no previous experience of the skill should achieve level 10 in approximately 19 minutes, using around 225 pale energy (costing 80,100) if using bought energy.

What is the point of Divination? ›

Divination is employed to discover the source of trouble in order to remove it, whether by sacrifice, countersorcery, or accusation and ordeal. The mind is turned to past events or hidden motives of the present time, however, and not to the future—that would be to borrow trouble.

How many types of Divination are there? ›

Divination takes many forms, including augury, pyromancy, hydromancy, cleromancy, geomancy, somatomancy, oneiromancy, astrology, and tarot cards. A diviner might rely on inductive divination, interpretive divination, or intuitive divination to gain insight into a situation. Divination has been used since ancient times.

Can anyone do Divination? ›

Only those who have been initiated as Saltigues (the Serer high priests and priestesses) can divine the future.

What is the most important skill in rs3? ›

1 Slayer (And Other Combat Skills)

Slayer is definitely RuneScape 3's best skill to rake in the GP. Of course, it is entirely dependent on what task players are assigned by a Slayer Master and their current combat level. Even from a low level, money can still be made from training Slayer.

Can you train invention with Divination? ›

In order to unlock the Invention skill, players must first have at least level 80 in Crafting, Divination, and Smithing. Players who meet these requirements should head to the Invention Guild, located northeast of the Falador lodestone.

What is the Divination limit in RuneScape? ›

One divine location can be created per day. After filling the third memory storage bot in Hall of Memories, the player may create up to three divine locations per day. This limit is shared across all divine locations. However, there is no limit on how many locations players can place per day.

What is the point of divination in rs3? ›

Divination - RuneScape Guide - RuneHQ. Introduction: Divination is a gathering skill where the energy and memories of a slain god are gathered to create useful Portents and Signs.

What is the goal of divination? ›

Divination is among the earliest of human spiritual practices. It has been defined broadly as a method for obtaining knowledge not obtainable by normal means, including the past, the future, the state of the dead, ways to propitiate ancestors and spirits, and the nature of the cosmos.

What does God say about divination? ›

Deuteronomy 18:10–12 says, “There should not be found in you anyone who makes his son or his daughter pass through the fire, anyone who employs divination, anyone practicing magic, anyone who looks for omens, a sorcerer, 11 anyone binding others with a spell, anyone who consults a spirit medium or a fortune-teller, or ...

Can you boost divination in RS3? ›

Super divination potions temporarily raise the player's Divination level by 5. Extreme divination potions temporarily raise the player's Divination level based on the current Divination level, up to a maximum of +17 at level 82. The boost lasts for 6 minutes, after which it reverts to base level.

How to get more divine energy in RS3? ›

Energy is harvested from springs regardless of whether the player successfully gets a memory. From levels 1 to 54, the player will only harvest 1 energy at a time. At levels 55 through 74, this is increased to 2 energies per harvest. At levels 75 and beyond, the player will gain 3 energies every harvest.

Which of the following training methods is the most familiar? ›

On-the-job training is the most well-known type of training method, in which employees and staff are given instructions to perform their duties in a workplace context while being supervised.

How to convert Divination memories? ›

Memories are items harvested from springs using the Divination skill. They can be converted into experience or energy of the corresponding type by depositing them into an energy rift near any wisp colony.

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